Administrators Popular Post Neil Brock Posted October 15, 2021 Administrators Popular Post Share Posted October 15, 2021 Join Sports Interactive's Dom Baker and Tom Davidson as they take us through the first playthrough look at Football Manager 2022, live on Twitch. The broadcast will begin on the 15th October 2021 at 7pm (BST) and can be accessed via Football Manager's Twitch Channel. If you can't make it, don't worry. The entire video will later be uploaded to Football Manager's YouTube Channel where you can watch it back at your convenience. Most likely early next week. So tune in and feel free to offer tactical insights via the comments whilst two of SI's finest show the latest incarnation of the award winning Football Manager series. 8 Link to post Share on other sites More sharing options...
saihtam (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 That smoothens in match looks goooood. Great animation update and how players move 1 Link to post Share on other sites More sharing options...
davehanson (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 3 goals from corners in 2 games. 3 Link to post Share on other sites More sharing options...
hickey8 (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 Was expecting more than a slider for the new pressing triggers to be honest, would it be possible to one day have instructions such as press on opposition bad touch, full pitch press, horizontal press? Link to post Share on other sites More sharing options...
spiritdonkey (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 7 минут назад, davehanson сказал: 3 goals from corners in 2 games. already more + zero loses 3 Link to post Share on other sites More sharing options...
Zemahh (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 16 minutes ago, davehanson said: 3 goals from corners in 2 games. Noticed a worrying number of corners myself, one game had like 22 or 23 of them, if I recall correctly? Looks very set-piece heavy so far. Other than that, the game does look quite easy as well, just like last year's beta. They're coasting despite switching through different tactical presets and having low Tacitcal Familiarity. 1 Link to post Share on other sites More sharing options...
Platinum (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 Game is looking good. Every match had about 2 goals scored from set pieces though so I hope that gets fixed. Also didnt notice anything when they did gegenpressing every game but they are Sheffield United who are probs the best rated team in the Championship so its also partly not a surprise. 1 Link to post Share on other sites More sharing options...
Popular Post CARRERA (Inactive) Posted October 15, 2021 Popular Post Share Posted October 15, 2021 (edited) Just a few thoughts on tonights stream and thanks for showcasing us FM22 for around 2 1/2 hours. The ME with its new animations and improved decisionmaking looked real nice as well as the data-hub. They've also talked about some nice minor qol changes. However, i expected to see a ME where you actually need to manage your energy over the course of 90 minutes. Including phases of high pressure and maybe some of holding back to rest with or without the ball due to the implementation of a new stamina system. What we were seeing instead was a team playing for at least 4 games in a row full gegenpress for the whole 90 minutes without seemingly getting tired and becoming more inaccurate. So this change might actually be smaller as many of us thought. I also was very irritated, that one of the actual headline features, the deadline day, wasnt even showcased in that stream, so i think there is also not mucht to expect from. WCB looked fine but was barely touched as well as the team meetings where they went over once quickly. Edited October 15, 2021 by CARRERA 11 Link to post Share on other sites More sharing options...
DarJ (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 (edited) 4 minutes ago, CARRERA said: However, i expected to see a ME where you actually need to manage your eneergy of the course of 90 minutes. Including phase of high pressure and maybe some of holding back to rest with or without the ball due to the implementation of a new stamina system. That is never going to happen. There are a lot more casual players than hardcore players and if they made the game in a way you need to micromanage a match too much they will upset lot of people. Edited October 15, 2021 by DarJ 3 Link to post Share on other sites More sharing options...
harrycarrie (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 Gegenpress ain't getting nerfed lads, it never will be. Link to post Share on other sites More sharing options...
XaW (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 4 minutes ago, CARRERA said: However, i expected to see a ME where you actually need to manage your energy over the course of 90 minutes. Including phases of high pressure and maybe some of holding back to rest with or without the ball due to the implementation of a new stamina system. What we were seeing instead was a team playing for at least 4 games in a row full gegenpress for the whole 90 minutes without seemingly getting tired and becoming more inaccurate. So this change might actually be smaller as many of us thought. They were playing as one of the best teams in the league, so it will be a better fit for it than a poorer team. But I also think it worked too well there. Hopefully it will be tweaked further closer to release. 1 Link to post Share on other sites More sharing options...
Mcfc1894 (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 I get Sheffield United are arguably the best team in the championship but sometimes away teams sit way too deep lack of any attacking action from any of the away sides was pretty concerning and makes me think FM 22 is going to be as easy as 21 was 2 Link to post Share on other sites More sharing options...
Mcfc1894 (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 3 minutes ago, DarJ said: That is never going to happen. There are a lot more casual players than hardcore players and if they made the game in a way you need to micromanage a match too much they will upset lot of people. They could balance it a bit better seems too much suited for the casual right now 4 Link to post Share on other sites More sharing options...
sedge11 (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 8 minutes ago, CARRERA said: However, i expected to see a ME where you actually need to manage your energy over the course of 90 minutes. Including phase of high pressure and maybe some of holding back to rest with or without the ball due to the implementation of a new stamina system. What we were seeing was a team playing for at least 4 games in a row full gegenpress for the whole 90 minutes without seemingly getting tired and becoming more inaccurate. So this change might actually be smaller as many of us thought. To be fair they were playing as Sheff Utd, one of the best rated teams in the league. Also they were only about 12 games in at the start of the stream or at least when I started to watch, so I should imagine stamina when playing gegenpress will start to see effects of fatigue later on in the season. 1 Link to post Share on other sites More sharing options...
DarJ (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 Just now, Mcfc1894 said: They could balance it a bit better seems too much suited for the casual right now I agree with you but from a business prospective it's better to target the casual players and give the hardcore players the bare minimum to keep them buying. Take the data hub for example most people will go there a few times a season but only very few will actually spend time there. 1 Link to post Share on other sites More sharing options...
akm.91 (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 CSKA Moscow, Anderlecht and AZ Alkmaar bidding for a 31 year old Irish left back (Enda Stevens) playing in the championship. I see transfers are still going to be random and unrealistic once again!!!! Transfer AI has always been an immersion game breaker for me, hoping it would of been improved this year 2 Link to post Share on other sites More sharing options...
CFuller (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 (edited) Yeah, I wouldn't make too many assumptions based on a few wins with one of the strongest teams in the Championship. Then again, Sheffield United are also one of the oldest teams in the league and probably wouldn't be obvious candidates to counter-press their way to victory. The data hub looks really cool, especially with the customisation options they showed off. I'm still not sold on staff meetings, but some of the little QoL changes are pretty neat. The player animations do look so much smoother too. I'm still not fully sold on FM22 just yet, but I at least feel more optimistic now than I did pre-stream. Edited October 15, 2021 by CFuller Link to post Share on other sites More sharing options...
Johnny Ace (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 It's sounds like they had an easier time than last season when Miles had to step in!! I couldn't catch the stream so I'll watch the replay on YouTube Link to post Share on other sites More sharing options...
Popular Post CARRERA (Inactive) Posted October 15, 2021 Popular Post Share Posted October 15, 2021 20 minutes ago, DarJ said: That is never going to happen. There are a lot more casual players than hardcore players and if they made the game in a way you need to micromanage a match too much they will upset lot of people. 18 minutes ago, XaW said: They were playing as one of the best teams in the league, so it will be a better fit for it than a poorer team. But I also think it worked too well there. Hopefully it will be tweaked further closer to release. Yeah, i understand that eventhough i think this could be implementented in a way that everyone can handle. I also see the point of Sheffield being one of the best teams. However Stamina is not necessarily a factor of being the best team and if you watch matches of EU Top-Teams they will most likely have phases where the "kinda rest" Anyway they announced the changes to stamina as one of the big features with a huge impact on how tactics are created and how it plays out on the pitch. But at least from that stream it looked like only a very small change. 10 Link to post Share on other sites More sharing options...
Artin (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 (edited) 28 minutes ago, Johnny Ace said: I couldn't catch the stream so I'll watch the replay on YouTube twitch has replays as well -- https://www.twitch.tv/videos/1177544524 Edited October 15, 2021 by Artin Link to post Share on other sites More sharing options...
Popular Post Platinum (Inactive) Posted October 15, 2021 Popular Post Share Posted October 15, 2021 (edited) Also after they changed to the gegen pressing tactic, they scored 3 goals in every match, I dont think they conceded in any match and there didn't seem to be any noticeable difference in terms of stamina (although I do realise the squad they had was massive so they were able to rotate). It could be a coincidence. Would be good to hear from SI on that as it was part of the headline announcement. Edited October 15, 2021 by Platinum 10 Link to post Share on other sites More sharing options...
Johnny Ace (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 10 minutes ago, Artin said: twitch has replays as well -- https://www.twitch.tv/videos/1177544524 Thanks, I'll have to dig out my account details Link to post Share on other sites More sharing options...
GOODNAME (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 Positives : - ME looks pretty good and its still on the Alpha version - The new animations system just look fantastic, really good job - Players seems more smart at the final third, saw a lot of nice passes and new combinations that i never saw before Negatives : - Gegapress still looks massive OP - UI of the matchday, still hasn't changed.. i just hate it - A lot of goals from headers - A lot of goals from Corners - AI managers still remains too passive for me, if you look at the home matches that he played, them away team haven't really threatened him at any point of the match. 5 Link to post Share on other sites More sharing options...
Popular Post Domoboy23 (Inactive) Posted October 15, 2021 Popular Post Share Posted October 15, 2021 (edited) Honestly so so disappointed they've kept the match UI as horrible as it has ever been for the second year running. It is so so difficult to get the information you need to feel immersed in the game. Please for the love of god go for the customisable widget option of FM19/20. Why do SI seem to enjoy restricting players so much by reducing their choice in how they play and see data? If people want to play with the way it's currently set up... let them. They could've done that with the old widget system! Bring back a list of players in the middle with match ratings so it's easy to read, widgets on the outside which are customisable (some people actually enjoy being able to see the whole league table/scores/player ratings without scrolling the side bar up and down 10 times a game every time they reset and feel involved and immersed in the league and up to date) and bring back the last 5 minute possession bar so you can ascertain the swing of the game. Also - whats the point in having a league table in the match UI that doesn't display GD??? Last year the UI got slated so heavily. I think SI took it as ''it's a change, people will get used to it''. The only thing people have gotten used to is how shoddy and awful it is. Please hold your hands up, take on the feedback and make progressive changes. Give people back the choice to customise the game screen how they wish. Team talks? Rather be able to see my players in a list from 1-15 without spending 10 seconds finding my central midfielder in the right hand corner of the ''dressing room'' next to my goalkeeper in the top right corner. All the UI changes from last year just added more clicks, more scrolls and more effort to be able to get the information we previously got from a glance. Awful. Edited October 15, 2021 by Domoboy23 36 Link to post Share on other sites More sharing options...
Popular Post plcarlos (Inactive) Posted October 15, 2021 Popular Post Share Posted October 15, 2021 I think it's way too early to say GengenPress is still to OP - One thing that i noted was that they rotated most of the first team in each of those games, whilst running most of the players into the red stage of the health bar, also noticed that most of the players in game 1 with the tactic were not fit enough to play the next game followed by yet more rotation for the third. Looking at that, I don't think they'd get away with Gengenpress past 5/6 games at that rate and I think that's what was being hinted at in the stream. Thats my take on it anyway. 8 Link to post Share on other sites More sharing options...
Dagenham_Dave (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 1 hour ago, Domoboy23 said: Honestly so so disappointed they've kept the match UI as horrible as it has ever been for the second year running. It is so so difficult to get the information you need to feel immersed in the game. Please for the love of god go for the customisable widget option of FM19/20. Why do SI seem to enjoy restricting players so much by reducing their choice in how they play and see data? If people want to play with the way it's currently set up... let them. They could've done that with the old widget system! Bring back a list of players in the middle with match ratings so it's easy to read, widgets on the outside which are customisable (some people actually enjoy being able to see the whole league table/scores/player ratings without scrolling the side bar up and down 10 times a game every time they reset and feel involved and immersed in the league and up to date) and bring back the last 5 minute possession bar so you can ascertain the swing of the game. Also - whats the point in having a league table in the match UI that doesn't display GD??? Last year the UI got slated so heavily. I think SI took it as ''it's a change, people will get used to it''. The only thing people have gotten used to is how shoddy and awful it is. Please hold your hands up, take on the feedback and make progressive changes. Give people back the choice to customise the game screen how they wish. Team talks? Rather be able to see my players in a list from 1-15 without spending 10 seconds finding my central midfielder in the right hand corner of the ''dressing room'' next to my goalkeeper in the top right corner. All the UI changes from last year just added more clicks, more scrolls and more effort to be able to get the information we previously got from a glance. Awful. It staggers me that after the widespread criticism of the match UI last year (I honestly can't remember a single person who preferred it to the previous games), they've kept it exactly the same this year. Actually, it's not really that surprising, seems as though almost the entire UI of last year's game has been used again this year. Lazy, lazy stuff IMO. It's probably the least excited I've been for an FM release ever. 3 Link to post Share on other sites More sharing options...
Platinum (Inactive) Posted October 15, 2021 Share Posted October 15, 2021 28 minutes ago, plcarlos said: I think it's way too early to say GengenPress is still to OP - One thing that i noted was that they rotated most of the first team in each of those games, whilst running most of the players into the red stage of the health bar, also noticed that most of the players in game 1 with the tactic were not fit enough to play the next game followed by yet more rotation for the third. Looking at that, I don't think they'd get away with Gengenpress past 5/6 games at that rate and I think that's what was being hinted at in the stream. Thats my take on it anyway. Yeah defo its 100% too early, 1 thing to remember though is that they had Saturday-Tuesday-Saturday-Tuesday matches which contributed to the players still not being fit for the next game. Flagging potential issues in a constructive way before release is a good thing imo though Link to post Share on other sites More sharing options...
Nahuelzn (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 Guys, there're two weeks to massively test the game when the beta launches to check if gegenpressing is still OP. It is true that none of the matches were particularly difficult for them, which might be a little worrying, but I'll wait until more people are playing the game. They did, however, had a large squad and the players were tired very easily. Also, I've liked the occasional missed pass, but I can say if this is enough or not until I play in some lower divisions where these things should be much more noticeable. I expect a Championship team (and a good one like sheffield united) to carry a heavy pressing style against similar teams. It worried me a little the great amount of goals from set pieces or crosses, but again, let's wait after the beta to see if that's an issue or not. I've also liked the more patient build up, which was definitely a thing. You saw players not rushing that much the ball into the box, and the animations were really good. I honestly can't wait to play! Oh, and the best thing I saw was the new talk with the agents. The fact that you have to ask them and the way you do it and your relationship affects the answer, it's very nice addition! Link to post Share on other sites More sharing options...
majesticeternity (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 20 minutes ago, Nahuelzn said: Oh, and the best thing I saw was the new talk with the agents. The fact that you have to ask them and the way you do it and your relationship affects the answer, it's very nice addition! Yea, I really liked that! I wonder how much it effects contracts/transfers/prices/interest? 3 Link to post Share on other sites More sharing options...
JordanMillward_1 (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 1 hour ago, Dagenham_Dave said: It staggers me that after the widespread criticism of the match UI last year (I honestly can't remember a single person who preferred it to the previous games), they've kept it exactly the same this year. I legitimately prefer it to the previous UI. 3 Link to post Share on other sites More sharing options...
bartdude (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 I watched this and the thing that really annoyed me was the first thing one of the guys did was increase the match highlights speed one notch up from real time. WHY ?? The net result was a hopelessly unrealistic simulation, looking like a 1920's silent movie with players moving around at high speed. You could see from the clock that the speed was unnaturally fast. The same happened with the FM21 preview. The match engine is looking good so far but I want to see it in REAL TIME. 3 Link to post Share on other sites More sharing options...
Popular Post alian62 (Inactive) Posted October 16, 2021 Popular Post Share Posted October 16, 2021 3D Game Day ... What surface are they playing on ? Because it cant be grass because it looks like felt or fuzzy green stuff ? And its the same boring stadiums with 2000 tunnels and colour coded to match the home teams stadium . Wheres the reality guys on Game Day ????? 15 Link to post Share on other sites More sharing options...
alian62 (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 58 minutes ago, bartdude said: I watched this and the thing that really annoyed me was the first thing one of the guys did was increase the match highlights speed one notch up from real time. WHY ?? The net result was a hopelessly unrealistic simulation, looking like a 1920's silent movie with players moving around at high speed. You could see from the clock that the speed was unnaturally fast. The same happened with the FM21 preview. The match engine is looking good so far but I want to see it in REAL TIME. Yeah they always seem to do it !!! They think it makes it more exciting but its not realistic at all 1 Link to post Share on other sites More sharing options...
janrzm (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 (edited) Pro's. Animations look much improved, especially first touch. Agent chat, I like it. Would prefer to see it replicated on a mobile phone in some instances? Crowd colours looked better. Data Hub, still excited about this, not just for this release but to see it hopefully evolve and improve year on year. Needs Work. Corners.....corners.....corners......lots and goals as well. Needs looking at. On the Crossing-Defenders data scatter graph the amount of crosses per 90 looks very high to me, can one individual really be averaging 22 crosses per 90 when I believe the average is probably around 18 total per game. Opposition defenders, on the goal where the keeper was unsighted......what were they doing!!! Defending in general, worrisome. Still seeing foot sliding, was hoping it was history. Pitch texture and lighting still look massively artificial. FM2013 blows it away for realism, which is a scandal really. Give us way more variance on the rooms scenes, then include other variations like colour scheme, backdrops. I just know I'll be managing Harrogate Town and be sat in some state of the art media room..... EDIT: I just re-watched and maybe there is more variance in the visualisations...... Naively, I was hoping the pressing triggers would be controllable. alas not. Did anyone get a glimpse of a "dolls head" newgen during the clip? If so, any improvement? EDIT: I just re-watched. The agents look a little more detailed hair wise although they still glow like they are plastic under a table lamp. Edited October 16, 2021 by janrzm 6 Link to post Share on other sites More sharing options...
kiwityke1983 (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 Genuinely loved the ME looks so much smoother. The way passes went astray and pressing seemed far more realistic. Good variety of goals being scored when they changed to geggenpress but the wing play tactic turned into FM20 and cross blocker, set piece and corner goal simulator (was seriously considering refunding my pre-order at that point, FM20 was by far the worst ME we've ever had). Very disappointed to see a total lack of counter attacking. Especially against tired legs when they were playing geggenpress. It seemed to be non-existent. Almost certainly caused by the AI managers once again being entirely defensive and cautious in nature by the looks. Data hub looks like my dream come true, I'll be looking at charts and graphs for days. It's like cat nip to me. Overall I am looking forward to the beta after that. 1 Link to post Share on other sites More sharing options...
swedpool (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 Somewhere in the beginning of the last match on Twitch, Dom mentioned someone who had a blog/youtube channel where he played " one day at a time", playing full matches. Anyone know anything about this, or even better, could provide a link? Link to post Share on other sites More sharing options...
Zemahh (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 Question about the new Transfer Value thing, I'm not sure if it was mentioned during the stream. Is this something that's displayed for all players in Player Search, like Value was previously, or only the ones you have recent Scout Reports on? Can you still sort by most valuable players, for example? Link to post Share on other sites More sharing options...
daveh83 (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 Is it true that miles said beta is out next week??? 1 Link to post Share on other sites More sharing options...
kiwityke1983 (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 Just now, daveh83 said: Is it true that miles said beta is out next week??? Yes he defo said that. Link to post Share on other sites More sharing options...
Viking (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 Didn't they say it's out when it's ready? Link to post Share on other sites More sharing options...
janrzm (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 (edited) 4 minutes ago, Viking said: Didn't they say it's out when it's ready? This^ Although they did say they were playing on the Alpha, Miles basically said don't ask its ready when its ready. Next week would would be more than a fortnight before release and it sounded like there was a couple of things he still wants to adjust. Edited October 16, 2021 by janrzm Link to post Share on other sites More sharing options...
kiwityke1983 (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 3 minutes ago, janrzm said: This^ Although they did say they were playing on the Alpha, Miles basically said don't ask its ready when its ready. Next week would would be more than a fortnight before release and it sounded like there was a couple of things he still wants to adjust. I just watched the stream this morning he for sure said "you'll see when the Beta comes out next week" in reply to a question in the chat. Might have been a slip of the tongue and he actually meant in two weeks, but he definitely said next week. Link to post Share on other sites More sharing options...
BuzzR (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 There was a part when they were looking at some scout report and I didn't quite understand what they were saying : something about the quality of the report ? Did anyone get that ? Link to post Share on other sites More sharing options...
janrzm (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 (edited) 7 minutes ago, kiwityke1983 said: I just watched the stream this morning he for sure said "you'll see when the Beta comes out next week" in reply to a question in the chat. Might have been a slip of the tongue and he actually meant in two weeks, but he definitely said next week. I just watched again, at 10:05 when Miles talks about the beta version watermark, he says what I've said above. Was it later in the clip? Maybe slip of the tongue as you say. I'm not sure I have the strength to watch it again.... he's so abrasive....😂 Edited October 16, 2021 by janrzm 1 Link to post Share on other sites More sharing options...
janrzm (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 (edited) If we can't keep scout reports on specific shortlist up to date without doing every single player on every shortlist I'll cry for a week.....seems so obvious and basic. I don't want much. Edited October 16, 2021 by janrzm 1 Link to post Share on other sites More sharing options...
kiwityke1983 (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 7 minutes ago, janrzm said: I just watched again, at 10:05 when Miles talks about the beta version watermark, he says what I've said above. Was it later in the clip? Maybe slip of the tongue as you say. I'm not sure I have the strength to watch it again.... he's so abrasive....😂 Its quite late on in the stream maybe around the 2 hour mark, wasn't paying that close attention but he for sure said beta next week, those were his exact words. As I say whether he meant them or not I dunno. 1 Link to post Share on other sites More sharing options...
Popular Post rdbayly (Inactive) Posted October 16, 2021 Popular Post Share Posted October 16, 2021 I think what disappointed me the most was the fact there was zero need for any in game management, despite the fact they went full high press for 90 minutes (which was a complete change of system that was unfamiliar to the players). In trying to forcefully show the impact of fatigue on accuracy, first touch and pressing effectiveness; they demonstrated nothing of the sort and steamrolled the AI. Also, most teams in the Championship have players that can hurt the opposition, but the AI once again was ridiculously passive on the counter. Aside from some nice new animations, I thought I was watching last year's stream. And don't get me started on that match day UI. To double down on last year's decision is absolutely baffling. 17 Link to post Share on other sites More sharing options...
Platinum (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 7 hours ago, JordanMillward_1 said: I legitimately prefer it to the previous UI. Same inlrefer the new match UI bar the issues below which really should be fixed tbh: - Cant access assistants feedback during a highlight - Touchline tablet becomes transparent when the ball is behind it (very annoying) - Touchline tablet takes up half the screen and cant be resized to the size we want Link to post Share on other sites More sharing options...
Johnny Ace (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 7 hours ago, bartdude said: I watched this and the thing that really annoyed me was the first thing one of the guys did was increase the match highlights speed one notch up from real time. WHY ?? The net result was a hopelessly unrealistic simulation, looking like a 1920's silent movie with players moving around at high speed. You could see from the clock that the speed was unnaturally fast. The same happened with the FM21 preview. The match engine is looking good so far but I want to see it in REAL TIME. That's one thing about Youtubers & the like that annoys me, I don't want to be watching games in fast forward & moving through games at light speed 5 Link to post Share on other sites More sharing options...
ImDaWeasel (Inactive) Posted October 16, 2021 Share Posted October 16, 2021 Apart from the new animations in the match engine I was underwhelmed. Still got fingers crossed for the match ratings fix. Link to post Share on other sites More sharing options...
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