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fc.cadoni (Inactive)

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Issue Comments posted by fc.cadoni (Inactive)

  1. Another one from the same save, few days later.

    This one is even more strange.

    2.png.11f29f0c2633af50f21f00a6fbf75dec.png

    1.png.4103f7df11f82e831294f971790bc7e4.png

    17o Celsius, 12 July in Brazil is something extremely rare or not happened before (?). During winter, yes; but July...

    Checking with PGE, Belo Horizonte has "Brazilian Sao Paulo (Cwa)" weather.

    How is it possible that Autumn and Spring has most hotter days (and more frequent) from Summer? :confused:

  2. 27 minutes ago, SLB-Dark-Angel said:

    If probably they left the game untouched after launch just updating bugs and not the AI and match engine, the game was a dream on first launched, apart from what I wrote before now we have scores like 3-12, 6-3, 5-4... etc like on previous years after updates WHEN THE THING IS ALMOST PERFECT DON'T TOUCH IT, DON´T RUIN IT

    AFTER LAST UPDATE:

    - STUPID SCORES  ( like 3-12, 6-3, 5-4...)
    - PLAYERS BEHAVE STUPIDLY (Wrong passes, sometimes don´t run to the ball letting opponents get the ball when opponents are further away from the ball, goalkeepers not grabbing on supposedly  easy saves, lots of penalties and own goals,shooting is more unrealistic now, like I said before it is easy to score 25 to 30 meters away from the goal than 1 meter in front of the goal, etc, etc, etc)

    I will send some PKMºs the reason I did not save any PKM is because I am starting new SAVES over and over again because the game become so unrealistic now.

    As Kyle Brown have wrote you, PKM with mark time stamp to guide people where is the problem.  

  3. 16' min: Demostenes scoring goal, cutting and dribbling toward the GK. 1-0

    Demostenes is back-up IWB, but injury crisis in Brazil is something usual; had to play him IF in AMR.

    31' min: Antonio Jose scoring goal, cutting and dribbling toward the GK. 2-0

    Antonio Jose is youth IWB, same selection as Demostenes; injury crisis hit me hard so I had to play him as IF in AML.

    ====

    demostenes.thumb.png.14699d8326fc0255bde2f1124286edc1.png

    jose.thumb.png.f4d5077f3cb12d066cad0fd70fd4a740.png

    ====

    If those two players can cut inside with the ball; I am pretty sure Messi can. 

    FLU v FOR.pkm

  4. 7 hours ago, kertiek said:

    @fc.cadoni sure sure ... "keep the fully working tactic" as u wish .. for me its easier to add you to the ignore list since u refuse to show proof of a working tactic with IF/IW actually dribbling and winning 1v1s consistently. good luck

    i dont have to convince you of anything .. there is other users that share my opinion about the non existant dribbling issue

     

    https://community.sigames.com/bugtracker/football-manager-2022-bugs-forum/564_match-engine-ai-and-tactics/match-engine-22200-forwards-do-not-go-towards-the-goal-r3959/page/2/?tab=comments#comment-41637

    You claim here that something is not working. Can you prove it to developer? Not in me kertiek. Don't hide from other user experience. 

  5. 3 hours ago, kertiek said:

    share your tactifc to test it on a versus mode with psg, if messi neymar and mbappe start cutting inside and actually dribbling leaving defenders behind ill stop posting about it.

    I am not the one which gonna post a preset gegenpress 433 DM Wide tactic with little tweaks. I can’t see your evidence that IF does not cut inside WITH the ball in 22.4. Can you prove it? Yes or no? If no, stop spreading rumours and misleading people. Enough.

  6. It will be REALLY helpful for coders if you provide your examples, with pkm files, with your save game file and your experience; rather someone else. Because everyone have different tactic setting, facing different AI manager, in different league, in different situations.

    Generic things does not help the game to have forward direction.

  7. Took a new job, in Brazil with FLU. World Knowledge was 5%, now 9% within a month.

    3.png.08a82b4aa9d7fcc481300eeb3e4c0415.png

    Here an example of Uruguay Scouter, Until Finished in Uruguay (no other filters). Uruguay is not loaded in my save. Within a month, 3 reports.

    1.thumb.png.653efae968243008becb9b40f9c2a99e.png

    Here an example of Brazilian, Argentinian, Colombian Scouters, Until Finished in Brazil, Argentina, Colombia (no other filters). Brazil is loaded in my save. Within a month.

    4.png.196f4a80102a7baa88729ac97c0bb2b1.png

    How it looks those reports

    2.thumb.png.176dd1dcc7f9b8fa296505013eb21047.png

    ====

     

  8. Just now, Kyle Brown said:

    Really sorry, we tried to reproduce this issue from the save provided but unfortunately we need one prior to the meeting itself. I imagine it may be a bit late to ask for that now, but if you spot it again and could provide us with a new example it would be very much appreciated!

    Hi @Kyle Brown,

    Yeah, for sure!

  9. 3 minutes ago, Jamaicaman90 said:

    I don't think fault can implied to be user error when the game lets you set up dead-end scouting assignments that any reasonable person would believe would provide returns. If region scouting is useless, it should be fixed, or removed from the game. Top quality scouts being paid a wage and expenses, to gain little to no knowledge of their assigned region's countries and with no reports made is clearly a game issue rather than a user issue.

    The Until Finished/Ongoing aspect at best is a problem with making clear to the user what those options represent, but realistically should not exist in these two formats if your explanation is true. 'Ongoing' should mean a continuous focus on maximising knowledge for a region, and adding to their reports new players within their remit (e.g. players transferring into a region, newgens, players becoming valid within the filter parameters such as contract status).

    JPA/JPP your explanation seems correct to me, but doesn't explain the wider issue being discussed here.

    Overall, the percentage rating of scout knowledge should be independent of whether or not a league is loaded. The percentage should increase over time without being linked to specific games, and should impact what percentage of players the scout (and therefore your club) are aware of to appear in player search, regardless of if they have ben scouted further or have no reports to their name whatsoever.

    This isn't a dig against you personally, and I acknowledge that a lot of what you've said in this thread is based on evidence. However, I can't agree that newcomers (and indeed more exerpeicned players) fail to find this information. The game is at times obtuse by design, which is a good thing for realism rather than being an exercise in min/maxing, but this issue makes no sense either in a gaming context or a real life representation context. It's either a bug, or otherwise a poor design decision that needs to be re-evaluated.

    Perhaps in the scouting assignment options, an option should be included to make the scouts focus on gaining area knowledge primarily or obtaining player reports primarily, rather than (if you're correct) this confusion about 'Until Finished' vs 'Ongoing'. If there is a design choice at play to stop players absolutely maximising scouting returns, this would be a way of making the player make weighted decisions.

    You have to understand how the scouting works, actually; rather than saying is clearly a game issue. Anyway,

    Scouting Region: You send that scouter when has already knowledge in that region (all nations which include that region, the bigger the more hard). Region is a huge land and send him as "Ongoing" makes the scouters to ping-pong traveling; rather than scouting. The amount of games you set the scouter to watch is extreme high. Plus we have the memory reset, so; it makes perfectly sense to me that a scouter having hard time to produce any report from a generic region. What the best method for Scouting Region?

    1. Send the scouter to gain knowledge for A,B,C nations (in the region which interested to scout later) which don't have knowledge. Duration: 1 year or 6 months or Until Finished. When that scouter gain 100% knowledge; then go to other nation and so on.

    2. When the scouter knows the region, send him as ongoing to maintain that knowledge.

    So, for me it's more user "error" (more like a wrong assumption how a thing works). I had similar results as Zealand before with the game (following "guides"), until tested things myself; which in most cases what I have followed is completely wrong from how actually working.

    There is no point for SI to dictate of how to scout, but it can be more clear the manual; agree with that.

    Scouting Region is not broken, need a different approach and understanding.

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